Episode 13 in Nuke for 3D Artists show in its most basic form how to set up a simple camera projection onto low resolution geometry inside of Nuke. In future Episodes, we shall be showing more complex examples.
Episode 10 in Nuke for 3D Artists covers how to retexture a model that has already been rendered out in an external program without the need to re-render by retexturing it at a composite level in Nuke. This can save massive amounts of time in a pipeline for last minute client changes.
Episode 9 in Nuke for 3D artists covers how to create an Advanced multipass composite in Nuke. If you are just starting out feel free to watch my video on setting up a basic composite first as it is required knowledge for this video.